[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dn4ao1jmb7ea6"] [ext_resource type="Shader" path="res://render/shader/grid_block.gdshader" id="1_0sxqg"] [resource] render_priority = 0 shader = ExtResource("1_0sxqg") shader_parameter/is_link = false shader_parameter/is_focus_from = false shader_parameter/is_focus_to = true shader_parameter/focus_min_from = Vector3(0, 0, 0) shader_parameter/focus_max_from = Vector3(0, 0, 0) shader_parameter/focus_min_to = Vector3(13.44, 0.640001, 0.640001) shader_parameter/focus_max_to = Vector3(37.76, 4.48, 7.04) shader_parameter/focus_rate = 1.0 shader_parameter/is_target = false shader_parameter/target_position = Vector3(0, 1.28, 1) shader_parameter/pixel_size = Vector2(0.02, 0.02)