[gd_resource type="RibbonTrailMesh" load_steps=5 format=3 uid="uid://sl2yk58443mf"] [ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="1_0iagh"] [ext_resource type="Texture2D" uid="uid://d2tcm2g7sh1ne" path="res://render/texture/particle/gradient/gradient3.png" id="2_5auki"] [ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow1.png" id="3_nhp6p"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_k4bt0"] render_priority = 0 shader = ExtResource("1_0iagh") shader_parameter/tex_main = ExtResource("3_nhp6p") shader_parameter/tex_gradient = ExtResource("2_5auki") [resource] material = SubResource("ShaderMaterial_k4bt0") size = 0.1