@tool extends Node3D enum EActionType {Pressed, Released} enum EDamageType {Sharp, Blunt, Ground} enum ECharacterType {Player, Monster, Bullet} enum ETeam {Player, Monster} enum EStance { GroundIdle, Ground1, Ground2, Ground3, Ground4, Ground5, Ground6, Ground7, AirIdle = 10, Air1, Air2, Air3, Charging = 20, None = 99, GroundAny = 100, AirAny = 101, Any = 102, } enum EBreakLevel {None, Cancel, Jump, Break, Walk} #不可打断 取消技打断 跳跃打断 连招打断 行走打断 enum ECoreType {Active, Passive} enum EGlobalEffect {CameraSize, CameraShake, ColorShift, Blur, SpeedLine} enum EAIRoleType {None, Saber, Assassin, Caster}