// xs_begin // src : 'https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm' // arg : { var = 'm_radius' name = 'Radius' value = '5' range = '0 64' step = '0.1' precision = '1' } // xs_end //===== built-in args ===== // uniform vec3 i_volume_size; // volume size [1-256] // uniform float i_color_index; // current color index [0-255] // uniform int i_num_color_sels; // number of color selections [1-255] //===== built-in functions ===== // float voxel( vec3 v ); // get voxel color index // float color_sel( float k ); // get kth selected color index // vec4 palette( float index ); // get palette color // generate a new voxel color index [0, 255] at position v ( v is at the center of voxel, such as vec3( 1.5, 2.5, 4.5 ) ) float map( vec3 v ) { v -= i_volume_size * 0.5; vec3 q = abs(v) - i_volume_size * 0.5 + m_radius; if ( length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0) < m_radius ) { return i_color_index; } return 0.0; }