[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://dn4ao1jmb7ea6"] [ext_resource type="Shader" uid="uid://keyjsvf4g3fl" path="res://render/shader/level_grid_block.gdshader" id="1_ggegd"] [ext_resource type="Texture2D" uid="uid://dnblkeesjv16a" path="res://render/texture/particle/noise/noise4.png" id="2_mif3q"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_k18qr"] [resource] render_priority = 0 shader = ExtResource("1_ggegd") shader_parameter/is_target = false shader_parameter/is_focus = false shader_parameter/target_position = Vector3(0, 1.28, 1) shader_parameter/focus_min = Vector3(0, 0, 0) shader_parameter/focus_max = Vector3(0, 0, 0) shader_parameter/tex_noise1 = ExtResource("2_mif3q") shader_parameter/tex_noise2 = ExtResource("3_k18qr")