[gd_scene load_steps=12 format=3 uid="uid://cohy1qv35n57q"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2o8k8"] [ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_f3m3g"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_paeu0"] [ext_resource type="Texture2D" uid="uid://csjm7d1tg6b50" path="res://render/texture/particle/mask/mask6.png" id="4_0yec6"] [ext_resource type="Texture2D" uid="uid://c1e2fcr0nucku" path="res://render/texture/particle/mask/mask9.png" id="4_btc32"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_yf7h5"] [ext_resource type="Material" uid="uid://dubkkji6sm8on" path="res://render/process_material/slash_normal.tres" id="6_ceio5"] [ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="7_tkeme"] [ext_resource type="Shader" path="res://render/shader/effect_skew1.gdshader" id="8_7m8x8"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"] render_priority = 0 shader = ExtResource("2_f3m3g") shader_parameter/tex_main = ExtResource("3_paeu0") shader_parameter/tex_noise = ExtResource("5_yf7h5") shader_parameter/tex_mask = ExtResource("4_btc32") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ntvqm"] render_priority = 0 shader = ExtResource("8_7m8x8") shader_parameter/distortionView = 0.03 shader_parameter/speedView = 0.5 shader_parameter/noise = ExtResource("3_paeu0") shader_parameter/tex_mask = ExtResource("4_0yec6") [node name="Particle" type="Node3D"] script = ExtResource("1_2o8k8") [node name="Slash" type="GPUParticles3D" parent="."] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_hupcc") cast_shadow = 0 gi_mode = 0 amount = 1 lifetime = 0.25 speed_scale = 1.8 fixed_fps = 60 local_coords = true process_material = ExtResource("6_ceio5") draw_pass_1 = ExtResource("7_tkeme") [node name="Skew1" type="GPUParticles3D" parent="."] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_ntvqm") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.8 fixed_fps = 60 local_coords = true process_material = ExtResource("6_ceio5") draw_pass_1 = ExtResource("7_tkeme")