[gd_scene load_steps=11 format=3 uid="uid://c2uyg7ktya04f"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_wk0x7"] [ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_jb5vy"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_t53xp"] [ext_resource type="Texture2D" uid="uid://dbwhs56fum5o0" path="res://render/texture/particle/mask/mask7.png" id="4_2sdhc"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_eiojh"] [ext_resource type="Material" uid="uid://dubkkji6sm8on" path="res://render/process_material/slash_normal.tres" id="6_4vq1o"] [ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="7_cx4ke"] [ext_resource type="Shader" path="res://render/shader/effect_skew1.gdshader" id="8_nm3rx"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"] render_priority = 0 shader = ExtResource("2_jb5vy") shader_parameter/tex_main = ExtResource("3_t53xp") shader_parameter/tex_noise = ExtResource("5_eiojh") shader_parameter/tex_mask = ExtResource("4_2sdhc") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ntvqm"] render_priority = 0 shader = ExtResource("8_nm3rx") shader_parameter/distortionView = 0.03 shader_parameter/speedView = 0.5 shader_parameter/noise = ExtResource("3_t53xp") shader_parameter/tex_mask = ExtResource("4_2sdhc") [node name="Particle" type="Node3D"] script = ExtResource("1_wk0x7") [node name="Slash" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_hupcc") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.5 fixed_fps = 60 local_coords = true process_material = ExtResource("6_4vq1o") draw_pass_1 = ExtResource("7_cx4ke") [node name="Skew1" type="GPUParticles3D" parent="."] transform = Transform3D(0.99, 0, 0, 0, 0.99, 0, 0, 0, 0.99, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_ntvqm") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.5 fixed_fps = 60 local_coords = true process_material = ExtResource("6_4vq1o") draw_pass_1 = ExtResource("7_cx4ke")