extends EffectBase class_name Afterimage @export var is_moving : bool = true @onready var image = $AnimatedSprite3D as AnimatedSprite3D var velocity : Vector3 var target : AnimatedSprite3D func on_ready(): image.sprite_frames = target.sprite_frames image.animation = target.animation image.frame = target.frame image.frame_progress = target.frame_progress image.scale.x = target.scale.x image.pixel_size = Setting.pixel_size func on_process(delta): if is_moving: position += velocity*delta image.modulate.a = rate