[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://b4aysymwqtvtd"] [ext_resource type="Resource" uid="uid://duu05cr8gk5v4" path="res://config/attack/blunt_mid_hit_blow.tres" id="1_s12sc"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_ldfkh"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_mhuew"] [ext_resource type="Animation" uid="uid://6u3dhxly760l" path="res://resource/skill_animation/hero01_fist_attack04.tres" id="3_bst70"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_gn3tt"] [resource] script = ExtResource("2_mhuew") weapon = ExtResource("5_gn3tt") action = "attack_light" name = "" skill_animation = ExtResource("3_bst70") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_s12sc") attack1_box = ExtResource("2_ldfkh") attack1_with_pause_frame = true attack1_with_stop = true attack2_with_pause_frame = false attack2_with_stop = false stance_from = 3 stance_to = 4 break_level = 3 is_charging = false mp_cost = 0 mp_sub_cost = false warn_type = 0 with_stop = false is_lock_x = true refresh_animation = false animation_name = ""