[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://djv81olb3un82"] [ext_resource type="Shader" uid="uid://keyjsvf4g3fl" path="res://render/shader/grid_block.gdshader" id="1_qhmtc"] [resource] render_priority = 0 shader = ExtResource("1_qhmtc") shader_parameter/is_link = true shader_parameter/is_focus_from = false shader_parameter/is_focus_to = false shader_parameter/focus_min_from = Vector3(0, 0, 0) shader_parameter/focus_max_from = Vector3(0, 0, 0) shader_parameter/focus_min_to = Vector3(0, 0, 0) shader_parameter/focus_max_to = Vector3(0, 0, 0) shader_parameter/focus_rate = 1.0 shader_parameter/is_target = false shader_parameter/target_position = Vector3(0, 1.28, 1) shader_parameter/show_air_wall = true shader_parameter/pixel_size = Vector2(0.02, 0.02)