[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://nufv335woq2s"] [ext_resource type="Shader" path="res://render/shader/wind_grass.gdshader" id="1_crjsp"] [ext_resource type="Texture2D" uid="uid://bhltn1sfrnb3p" path="res://render/texture/common/common_ramp_green.tres" id="2_eyk30"] [ext_resource type="Texture2D" uid="uid://6c1yt0vihays" path="res://render/texture/common/common_noise.tres" id="3_183e7"] [sub_resource type="Curve" id="Curve_05s7l"] _data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1e-05, 0.29661), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_cknys"] curve = SubResource("Curve_05s7l") [resource] render_priority = 0 shader = ExtResource("1_crjsp") shader_parameter/wind_speed = 0.05 shader_parameter/wind_strength = 0.2 shader_parameter/wind_texture_tile_size = 20.0 shader_parameter/wind_vertical_strength = 0.05 shader_parameter/wind_horizontal_direction = Vector2(1, 0.5) shader_parameter/character_position = Vector3(19.0101, 0.670344, 79.6646) shader_parameter/character_radius = 0.5 shader_parameter/character_push_strength = 0.75 shader_parameter/color_ramp = ExtResource("2_eyk30") shader_parameter/wind_noise = ExtResource("3_183e7") shader_parameter/character_distance_falloff_curve = SubResource("CurveTexture_cknys")