[gd_scene load_steps=13 format=3 uid="uid://cxopc3y11lwg1"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2qqsc"] [ext_resource type="Shader" path="res://render/shader/effect_dash.gdshader" id="2_b7c5p"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_srlkl"] [ext_resource type="Texture2D" uid="uid://vy3c8opc6uju" path="res://render/texture/particle/mask/mask17.png" id="4_1upic"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_yrr1g"] [ext_resource type="ArrayMesh" uid="uid://c56sknyl34eas" path="res://render/mesh/cone2.obj" id="6_5h1mv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"] render_priority = 0 shader = ExtResource("2_b7c5p") shader_parameter/tex_main = ExtResource("3_srlkl") shader_parameter/tex_noise = ExtResource("5_yrr1g") shader_parameter/tex_mask = ExtResource("4_1upic") [sub_resource type="Curve" id="Curve_5v7kd"] _data = [Vector2(0, 0.428571), 0.0, 0.0, 0, 0, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_hxdik"] curve = SubResource("Curve_5v7kd") [sub_resource type="Gradient" id="Gradient_bhj1r"] offsets = PackedFloat32Array(0, 0.346939) colors = PackedColorArray(1, 0.992157, 1, 1, 0.54902, 0.905882, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_bu82b"] gradient = SubResource("Gradient_bhj1r") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6qrek"] particle_flag_rotate_y = true angle_min = 90.0 angle_max = 90.0 gravity = Vector3(0, 0, 0) scale_min = 2.0 scale_max = 2.0 color_ramp = SubResource("GradientTexture1D_bu82b") alpha_curve = SubResource("CurveTexture_hxdik") [node name="Particle" type="Node3D"] script = ExtResource("1_2qqsc") [node name="Dash" type="GPUParticles3D" parent="."] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0.5, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_hupcc") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.5 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_6qrek") draw_pass_1 = ExtResource("6_5h1mv")