[gd_scene load_steps=21 format=3 uid="uid://8p41jmg6p44w"] [ext_resource type="Script" uid="uid://dxoik7jm7xm2q" path="res://script/effect/particle.gd" id="1_wucb0"] [ext_resource type="Texture2D" uid="uid://4cxxxxdbbugc" path="res://render/texture/particle/gradient/gradient1.png" id="3_midet"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="4_oxgm6"] [ext_resource type="Texture2D" uid="uid://vy3c8opc6uju" path="res://render/texture/particle/mask/mask17.png" id="5_nqhd2"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="6_iyu4g"] [ext_resource type="ArrayMesh" uid="uid://bhqhfenm05vo2" path="res://render/mesh/cone1.obj" id="7_paqqf"] [ext_resource type="Shader" uid="uid://yl3qwpecny54" path="res://render/shader/effect_slash_dark.gdshader" id="8_cbrtr"] [ext_resource type="Texture2D" uid="uid://ciusodtprwghg" path="res://render/texture/particle/gradient/gradient4.png" id="9_2gobu"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_nog7n"] render_priority = 0 shader = ExtResource("8_cbrtr") shader_parameter/tex_main = ExtResource("4_oxgm6") shader_parameter/tex_noise = ExtResource("6_iyu4g") shader_parameter/tex_mask = ExtResource("5_nqhd2") shader_parameter/tex_gradient = ExtResource("3_midet") [sub_resource type="Curve" id="Curve_nog7n"] _data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.5, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_cbrtr"] curve = SubResource("Curve_nog7n") [sub_resource type="Curve" id="Curve_2gobu"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -5.0, 0.0, 1, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_efoj6"] curve = SubResource("Curve_2gobu") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_85q43"] particle_flag_rotate_y = true emission_shape = 3 emission_box_extents = Vector3(3, 0.2, 1) direction = Vector3(0, -1, 0) spread = 0.0 initial_velocity_min = 3.0 initial_velocity_max = 3.0 angular_velocity_min = -720.0 angular_velocity_max = -720.0 gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_cbrtr") emission_curve = SubResource("CurveTexture_efoj6") sub_emitter_mode = 2 sub_emitter_amount_at_end = 8 [sub_resource type="ShaderMaterial" id="ShaderMaterial_xtybi"] render_priority = 0 shader = ExtResource("8_cbrtr") shader_parameter/tex_main = ExtResource("4_oxgm6") shader_parameter/tex_noise = ExtResource("6_iyu4g") shader_parameter/tex_mask = ExtResource("5_nqhd2") shader_parameter/tex_gradient = ExtResource("9_2gobu") [sub_resource type="Curve" id="Curve_cbrtr"] _data = [Vector2(0, 0.2), 0.0, 0.0, 0, 0, Vector2(0.7, 0.2), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_2gobu"] curve = SubResource("Curve_cbrtr") [sub_resource type="Curve" id="Curve_85q43"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -5.0, 0.0, 1, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_yhd08"] curve = SubResource("Curve_85q43") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kj04t"] particle_flag_rotate_y = true emission_shape = 3 emission_box_extents = Vector3(3, 0.2, 1) direction = Vector3(0, -1, 0) spread = 0.0 initial_velocity_min = 2.0 initial_velocity_max = 2.0 angular_velocity_min = -720.0 angular_velocity_max = -720.0 gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_2gobu") emission_curve = SubResource("CurveTexture_yhd08") sub_emitter_mode = 2 sub_emitter_amount_at_end = 8 [node name="Particle" type="Node3D"] script = ExtResource("1_wucb0") [node name="Slash" type="GPUParticles3D" parent="."] transform = Transform3D(-1.09278e-08, -1.5, 0, 0.25, -6.55671e-08, 0, 0, 0, 0.25, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_nog7n") cast_shadow = 0 gi_mode = 0 emitting = false amount = 5 lifetime = 0.25 one_shot = true speed_scale = 2.5 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_85q43") draw_pass_1 = ExtResource("7_paqqf") [node name="Slash2" type="GPUParticles3D" parent="."] transform = Transform3D(-1.09278e-08, -2, 0, 0.25, -8.74228e-08, 0, 0, 0, 0.25, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_xtybi") cast_shadow = 0 gi_mode = 0 emitting = false amount = 20 lifetime = 0.2 one_shot = true speed_scale = 2.5 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_kj04t") draw_pass_1 = ExtResource("7_paqqf")