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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://0n2jnkdrwa2l"]
[ext_resource type="Resource" uid="uid://bwe8xlgfhx1gl" path="res://config/attack/blunt_heavy_hit_blow.tres" id="1_5lwhl"]
[ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_g7bbg"]
[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="2_ym7q1"]
[ext_resource type="Animation" uid="uid://b2xdmgnem1h4g" path="res://resource/skill_animation/hero01_fist_attack05.tres" id="3_dbjmb"]
[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_en30r"]
[resource]
script = ExtResource("2_ym7q1")
weapon = ExtResource("5_en30r")
action = "attack_light"
name = ""
sub_character_count = 0
skill_animation = ExtResource("3_dbjmb")
stance_from = 4
stance_to = 5
break_level = 3
is_charging = false
attack1 = ExtResource("1_5lwhl")
attack1_box = ExtResource("2_g7bbg")
attack1_with_stop = true
attack2_with_stop = false
mp_cost = 0
mp_sub_cost = false
free_lock = false
ignore_push = false
is_lock_x = true
is_lock_x_move = false
is_lock_x_move_sub = true
range = 0.0
warn_type = 0
animation_name = "fist_attack05"