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[gd_resource type="RibbonTrailMesh" load_steps=5 format=3 uid="uid://sl2yk58443mf"]
[ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="1_0iagh"]
[ext_resource type="Texture2D" uid="uid://d2tcm2g7sh1ne" path="res://render/texture/particle/gradient/gradient3.png" id="2_5auki"]
[ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow1.png" id="3_nhp6p"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k4bt0"]
render_priority = 0
shader = ExtResource("1_0iagh")
shader_parameter/tex_main = ExtResource("3_nhp6p")
shader_parameter/tex_gradient = ExtResource("2_5auki")
[resource]
material = SubResource("ShaderMaterial_k4bt0")
size = 0.1
section_segments = 4