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			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
| extends Control
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| class_name Headbar
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| 
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| @onready var hit_text_scene = preload("res://scene/ui/item/hit_text.tscn")
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| 
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| @onready var hp_bar = (%HpBar as TextureProgressBar)
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| @onready var shield_bar = (%ShieldBar as TextureProgressBar)
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| @onready var stun_bar = (%StunBar as TextureProgressBar)
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| @onready var mp_bar = (%MpBar as TextureProgressBar)
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| @onready var mp_sub_bar = (%MpSubBar as TextureProgressBar)
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| 
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| var hit_text_damage_cache : HitText
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| 
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| func on_hp_changed(value):hp_bar.value = value
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| func on_hp_max_changed(value):hp_bar.max_value = value
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| func on_shield_changed(value):shield_bar.value = value
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| func on_shield_max_changed(value):shield_bar.max_value = value
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| func on_stun_changed(value):stun_bar.value = value
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| func on_stun_max_changed(value):stun_bar.max_value = value
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| func on_mp_changed(value):mp_bar.value = value
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| func on_mp_max_changed(value):mp_bar.max_value = value
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| func on_mp_sub_changed(value):mp_sub_bar.value = value
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| func on_mp_sub_max_changed(value):mp_sub_bar.max_value = value
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| 
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| func on_hit_text(value:String):
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| 	var hit_text = get_hit_text_object()
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| 	hit_text.show_hit_text(value)
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| 	
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| func on_hit_damage(value:float):
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| 	var hit_text = hit_text_damage_cache
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| 	if not hit_text or hit_text.is_close:
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| 		hit_text_damage_cache = get_hit_text_object()
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| 		hit_text = hit_text_damage_cache
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| 	hit_text.show_hit_damage(value)
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| 	
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| func get_hit_text_object()->HitText:
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| 	var hit_text = hit_text_scene.instantiate() as HitText
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| 	add_child(hit_text)
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| 	return hit_text
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