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			34 lines
		
	
	
		
			786 B
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			34 lines
		
	
	
		
			786 B
		
	
	
	
		
			GDScript
		
	
| extends Control
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| class_name HitText
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| 
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| @onready var animation = %AnimationPlayer as AnimationPlayer
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| @onready var label = %Label as Label
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| 
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| var damage_cache : float
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| var is_close : bool
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| 
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| func show_hit_damage(damage:float):
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| 	if is_close:
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| 		print("正在使用已关闭的hit_text")
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| 	damage_cache += damage
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| 	label.text = "%d" % damage_cache
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| 	animation.seek(0)
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| 	animation.play("stage1")
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| 
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| func show_hit_text(text_set:String):
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| 	if is_close:
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| 		print("正在使用已关闭的hit_text")
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| 	is_close = true
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| 	label.text = text_set
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| 	animation.play("stage3")
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| 
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| func _on_animation_player_animation_finished(anim_name):
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| 	match anim_name:
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| 		"stage1":
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| 			is_close = true
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| 			animation.play("stage2_%d"%randi_range(1,4))
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| 		"stage2_1","stage2_2","stage2_3","stage2_4":
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| 			queue_free()
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| 		"stage3":
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| 			queue_free()
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