You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			225 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			225 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			GDScript
		
	
| ## Controls the flow of execution of the entire behavior tree.
 | |
| @tool
 | |
| @icon("../icons/tree.svg")
 | |
| class_name BeehaveTree extends Node
 | |
| 
 | |
| enum {
 | |
|     SUCCESS,
 | |
|     FAILURE,
 | |
|     RUNNING
 | |
| }
 | |
| 
 | |
| signal tree_enabled
 | |
| signal tree_disabled
 | |
| 
 | |
| ## Wether this behavior tree should be enabled or not.
 | |
| @export var enabled: bool = true:
 | |
|     set(value):
 | |
|         enabled = value
 | |
|         set_physics_process(enabled)
 | |
| 
 | |
|         if value:
 | |
|             tree_enabled.emit()
 | |
|         else:
 | |
|             interrupt()
 | |
|             tree_disabled.emit()
 | |
| 
 | |
|     get:
 | |
|         return enabled
 | |
| 
 | |
| ## An optional node path this behavior tree should apply to.
 | |
| @export_node_path var actor_node_path : NodePath
 | |
| 
 | |
| ## Custom blackboard node. An internal blackboard will be used
 | |
| ## if no blackboard is provided explicitly.
 | |
| @export var blackboard:Blackboard:
 | |
|     set(b):
 | |
|         blackboard = b
 | |
|         if blackboard and _internal_blackboard:
 | |
|             remove_child(_internal_blackboard)
 | |
|             _internal_blackboard.free()
 | |
|             _internal_blackboard = null
 | |
|         elif not blackboard and not _internal_blackboard:
 | |
|             _internal_blackboard = Blackboard.new()
 | |
|             add_child(_internal_blackboard, false, Node.INTERNAL_MODE_BACK)
 | |
|     get:
 | |
|         return blackboard if blackboard else _internal_blackboard
 | |
| 
 | |
| ## When enabled, this tree is tracked individually
 | |
| ## as a custom monitor.
 | |
| @export var custom_monitor = false:
 | |
|     set(b):
 | |
|         custom_monitor = b
 | |
|         if custom_monitor and _process_time_metric_name != '':
 | |
|             Performance.add_custom_monitor(_process_time_metric_name, _get_process_time_metric_value)
 | |
|             BeehaveGlobalMetrics.register_tree(self)
 | |
|         else:
 | |
|             if _process_time_metric_name != '':
 | |
|                 # Remove tree metric from the engine
 | |
|                 Performance.remove_custom_monitor(_process_time_metric_name)
 | |
|                 BeehaveGlobalMetrics.unregister_tree(self)
 | |
| 
 | |
|             BeehaveDebuggerMessages.unregister_tree(get_instance_id())
 | |
| 
 | |
| var actor : Node
 | |
| var status : int = -1
 | |
| 
 | |
| var _internal_blackboard: Blackboard
 | |
| var _process_time_metric_name : String
 | |
| var _process_time_metric_value : float = 0.0
 | |
| var _can_send_message: bool = false
 | |
| 
 | |
| func _ready() -> void:
 | |
|     if Engine.is_editor_hint():
 | |
|         return
 | |
| 
 | |
|     if self.get_child_count() > 0 and not self.get_child(0) is BeehaveNode:
 | |
|         push_warning("Beehave error: Root %s should have only one child of type BeehaveNode (NodePath: %s)" % [self.name, self.get_path()])
 | |
|         disable()
 | |
|         return
 | |
| 
 | |
|     if not blackboard:
 | |
|         _internal_blackboard = Blackboard.new()
 | |
|         add_child(_internal_blackboard, false, Node.INTERNAL_MODE_BACK)
 | |
| 
 | |
|     actor = get_parent()
 | |
|     if actor_node_path:
 | |
|         actor = get_node(actor_node_path)
 | |
| 
 | |
|     # Get the name of the parent node name for metric
 | |
|     var parent_name = actor.name
 | |
|     _process_time_metric_name = "beehave [microseconds]/process_time_%s-%s" % [parent_name, get_instance_id()]
 | |
| 
 | |
|     # Register custom metric to the engine
 | |
|     if custom_monitor:
 | |
|         Performance.add_custom_monitor(_process_time_metric_name, _get_process_time_metric_value)
 | |
|         BeehaveGlobalMetrics.register_tree(self)
 | |
| 
 | |
|     set_physics_process(enabled)
 | |
|     BeehaveGlobalDebugger.register_tree(self)
 | |
|     BeehaveDebuggerMessages.register_tree(_get_debugger_data(self))
 | |
| 
 | |
| 
 | |
| func _physics_process(delta: float) -> void:
 | |
|     if Engine.is_editor_hint():
 | |
|         return
 | |
| 
 | |
|     # Start timing for metric
 | |
|     var start_time = Time.get_ticks_usec()
 | |
| 
 | |
|     blackboard.set_value("can_send_message", _can_send_message)
 | |
| 
 | |
|     if _can_send_message:
 | |
|         BeehaveDebuggerMessages.process_begin(get_instance_id())
 | |
| 
 | |
|     if self.get_child_count() == 1:
 | |
|         tick()
 | |
| 
 | |
|     if _can_send_message:
 | |
|         BeehaveDebuggerMessages.process_end(get_instance_id())
 | |
| 
 | |
|     # Check the cost for this frame and save it for metric report
 | |
|     _process_time_metric_value = Time.get_ticks_usec() - start_time
 | |
| 
 | |
| 
 | |
| func tick() -> int:
 | |
|     var child := self.get_child(0)
 | |
|     if status != RUNNING:
 | |
|         child.before_run(actor, blackboard)
 | |
| 
 | |
|     status = child.tick(actor, blackboard)
 | |
|     if _can_send_message:
 | |
|         BeehaveDebuggerMessages.process_tick(child.get_instance_id(), status)
 | |
|         BeehaveDebuggerMessages.process_tick(get_instance_id(), status)
 | |
| 
 | |
|     # Clear running action if nothing is running
 | |
|     if status != RUNNING:
 | |
|         blackboard.set_value("running_action", null, str(actor.get_instance_id()))
 | |
|         child.after_run(actor, blackboard)
 | |
| 
 | |
|     return status
 | |
| 
 | |
| 
 | |
| func _get_configuration_warnings() -> PackedStringArray:
 | |
|     var warnings:PackedStringArray = []
 | |
| 
 | |
|     if get_children().any(func(x): return not (x is BeehaveNode)):
 | |
|         warnings.append("All children of this node should inherit from BeehaveNode class.")
 | |
| 
 | |
|     if get_child_count() != 1:
 | |
|         warnings.append("BeehaveTree should have exactly one child node.")
 | |
| 
 | |
|     return warnings
 | |
| 
 | |
| 
 | |
| ## Returns the currently running action
 | |
| func get_running_action() -> ActionLeaf:
 | |
|     return blackboard.get_value("running_action", null, str(actor.get_instance_id()))
 | |
| 
 | |
| 
 | |
| ## Returns the last condition that was executed
 | |
| func get_last_condition() -> ConditionLeaf:
 | |
|     return blackboard.get_value("last_condition", null, str(actor.get_instance_id()))
 | |
| 
 | |
| 
 | |
| ## Returns the status of the last executed condition
 | |
| func get_last_condition_status() -> String:
 | |
|     if blackboard.has_value("last_condition_status", str(actor.get_instance_id())):
 | |
|         var status = blackboard.get_value("last_condition_status", null, str(actor.get_instance_id()))
 | |
|         if status == SUCCESS:
 | |
|             return "SUCCESS"
 | |
|         elif status == FAILURE:
 | |
|             return "FAILURE"
 | |
|         else:
 | |
|             return "RUNNING"
 | |
|     return ""
 | |
| 
 | |
| ## interrupts this tree if anything was running
 | |
| func interrupt() -> void:
 | |
|     if self.get_child_count() != 0:
 | |
|         var first_child = self.get_child(0)
 | |
|         if "interrupt" in first_child:
 | |
|             first_child.interrupt(actor, blackboard)
 | |
| 
 | |
| 
 | |
| ## Enables this tree.
 | |
| func enable() -> void:
 | |
|     self.enabled = true
 | |
| 
 | |
| 
 | |
| ## Disables this tree.
 | |
| func disable() -> void:
 | |
|     self.enabled = false
 | |
| 
 | |
| 
 | |
| func _exit_tree() -> void:
 | |
|     if custom_monitor:
 | |
|         if _process_time_metric_name != '':
 | |
|             # Remove tree metric from the engine
 | |
|             Performance.remove_custom_monitor(_process_time_metric_name)
 | |
|             BeehaveGlobalMetrics.unregister_tree(self)
 | |
| 
 | |
|         BeehaveDebuggerMessages.unregister_tree(get_instance_id())
 | |
| 
 | |
| 
 | |
| # Called by the engine to profile this tree
 | |
| func _get_process_time_metric_value() -> int:
 | |
|     return _process_time_metric_value
 | |
| 
 | |
| 
 | |
| func _get_debugger_data(node: Node) -> Dictionary:
 | |
|     if not node is BeehaveTree and not node is BeehaveNode:
 | |
|         return {}
 | |
|     var data := { path = node.get_path(), name = node.name, type = node.get_class_name(), id = str(node.get_instance_id()) }
 | |
|     if node.get_child_count() > 0:
 | |
|         data.children = []
 | |
|     for child in node.get_children():
 | |
|         var child_data := _get_debugger_data(child)
 | |
|         if not child_data.is_empty():
 | |
|             data.children.push_back(child_data)
 | |
|     return data
 | |
| 
 | |
| 
 | |
| func get_class_name() -> Array[StringName]:
 | |
|     return [&"BeehaveTree"]
 |