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			46 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			GDScript
		
	
| ## Selector Reactive nodes will attempt to execute each of its children until one of
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| ## them return `SUCCESS`. If all children return `FAILURE`, this node will also
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| ## return `FAILURE`.
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| ## If a child returns `RUNNING` it will restart.
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| @tool
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| @icon("../../icons/selector_reactive.svg")
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| class_name SelectorReactiveComposite extends Composite
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| 
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| func tick(actor: Node, blackboard: Blackboard) -> int:
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|     for c in get_children():
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|         if c != running_child:
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|             c.before_run(actor, blackboard)
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| 
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|         var response = c.tick(actor, blackboard)
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|         if can_send_message(blackboard):
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|             BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response)
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| 
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|         if c is ConditionLeaf:
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|             blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
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|             blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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| 
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|         match response:
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|             SUCCESS:
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|                 # Interrupt any child that was RUNNING before.
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|                 if c != running_child:
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|                     interrupt(actor, blackboard)
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|                 c.after_run(actor, blackboard)
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|                 return SUCCESS
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|             FAILURE:
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|                 c.after_run(actor, blackboard)
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|             RUNNING:
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|                 if c != running_child:
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|                     interrupt(actor, blackboard)
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|                     running_child = c
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|                 if c is ActionLeaf:
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|                     blackboard.set_value("running_action", c, str(actor.get_instance_id()))
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|                 return RUNNING
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| 
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|     return FAILURE
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| 
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| 
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| func get_class_name() -> Array[StringName]:
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|     var classes := super()
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|     classes.push_back(&"SelectorReactiveComposite")
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|     return classes
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