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GDScript

@tool
extends Node3D
enum EActionType {Pressed, Released}
enum EDamageType {Sharp, Blunt, Ground}
enum ECharacterType {Player, Monster, Bullet, Soul}
enum ETeam {Player, Monster}
enum EStance {
GroundIdle, Ground1, Ground2, Ground3, Ground4, Ground5, Ground6, Ground7,
AirIdle = 10, Air1, Air2, Air3,
Charging = 20,
None = 99,
GroundAny = 100,
AirAny = 101,
Any = 102,
}
enum EBreakLevel {None, Cancel, Jump, Break, Walk} #不可打断 取消技打断 跳跃打断 连招打断 行走打断
enum ECoreType {Active, Passive}
enum EGlobalEffect {CameraSize, CameraShake, ColorShift, Blur, SpeedLine}
enum EAIRoleType {None, Saber, Assassin, Caster}