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			20 lines
		
	
	
		
			498 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			20 lines
		
	
	
		
			498 B
		
	
	
	
		
			Plaintext
		
	
| shader_type spatial;
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| render_mode blend_add,unshaded,depth_test_disabled;
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| 
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| uniform sampler2D tex_main : source_color;
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| uniform bool is_billboard;
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| 
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| void vertex() {
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| 	if (is_billboard){
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| 	    vec3 billboard_offset = VERTEX;
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| 	    VERTEX.xz = normalize(INV_VIEW_MATRIX[0].xz) * billboard_offset.x + normalize(INV_VIEW_MATRIX[2].xz) * billboard_offset.z;
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| 	    VERTEX.y = billboard_offset.y;
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| 	}
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| }
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| 
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| void fragment() {
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| 	vec4 col = texture(tex_main, UV);
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| 	ALBEDO = COLOR.rgb * col.r;
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| 	ALPHA = COLOR.a * col.r;
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| }
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