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TouhouGD/scene/effect/particle/particle_hit_sharp_heavy.tscn

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[gd_scene load_steps=28 format=3 uid="uid://b2v07gnut0gax"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_fm5t7"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_olx82"]
[ext_resource type="Texture2D" uid="uid://bb0yfk0u4lqqn" path="res://render/texture/particle/shape/flare1.png" id="3_8lcfm"]
[ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="4_bhi5c"]
[ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="5_aikbl"]
[ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow.png" id="6_06rdx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
render_priority = 0
shader = ExtResource("2_olx82")
shader_parameter/tex_main = ExtResource("3_8lcfm")
[sub_resource type="Curve" id="Curve_n5hkj"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.82266, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_hdmmt"]
curve = SubResource("Curve_n5hkj")
[sub_resource type="Curve" id="Curve_2o6rl"]
max_value = 6.0
_data = [Vector2(0, 4.81319), 0.0, 9.63692, 0, 0, Vector2(0.123153, 6), 0.0, 0.0, 0, 0, Vector2(0.221675, 6), 0.0, 0.0, 0, 0, Vector2(1, 4.68132), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_5ce5r"]
curve = SubResource("Curve_2o6rl")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_acw2w"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_5ce5r")
color = Color(0.635294, 0.827451, 1, 1)
alpha_curve = SubResource("CurveTexture_hdmmt")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vkw8i"]
render_priority = 0
shader = ExtResource("2_olx82")
shader_parameter/tex_main = ExtResource("4_bhi5c")
[sub_resource type="Curve" id="Curve_didyq"]
_data = [Vector2(0, 0.32967), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3pi6l"]
curve = SubResource("Curve_didyq")
[sub_resource type="Curve" id="Curve_6dnuy"]
max_value = 4.0
_data = [Vector2(0, 1.75824), 0.0, 0.0, 0, 0, Vector2(1, 2.76923), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_skg43"]
curve = SubResource("Curve_6dnuy")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gjwvd"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
velocity_pivot = Vector3(0, 0, 1)
spread = 180.0
initial_velocity_max = 0.2
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_skg43")
color = Color(0.521569, 0.509804, 0.501961, 1)
alpha_curve = SubResource("CurveTexture_3pi6l")
[sub_resource type="QuadMesh" id="QuadMesh_0kefl"]
[sub_resource type="Curve" id="Curve_axcwu"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_4i24b"]
curve = SubResource("Curve_axcwu")
[sub_resource type="Gradient" id="Gradient_q1rex"]
offsets = PackedFloat32Array(0, 0.285714, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 0.52549, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_xgy3m"]
gradient = SubResource("Gradient_q1rex")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5lomq"]
spread = 180.0
initial_velocity_min = 5.0
initial_velocity_max = 6.0
color_ramp = SubResource("GradientTexture1D_xgy3m")
alpha_curve = SubResource("CurveTexture_4i24b")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lf1fq"]
render_priority = 0
shader = ExtResource("5_aikbl")
shader_parameter/tex_main = ExtResource("6_06rdx")
[sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_urftu"]
material = SubResource("ShaderMaterial_lf1fq")
size = 0.1
[node name="Particle" type="Node3D"]
script = ExtResource("1_fm5t7")
[node name="Slash" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_dkmkb")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_acw2w")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Smoke" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_vkw8i")
cast_shadow = 0
emitting = false
amount = 2
lifetime = 2.0
one_shot = true
explosiveness = 1.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_gjwvd")
draw_pass_1 = SubResource("QuadMesh_0kefl")
[node name="Flare" type="GPUParticles3D" parent="."]
emitting = false
lifetime = 0.2
one_shot = true
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_5lomq")
draw_pass_1 = SubResource("RibbonTrailMesh_urftu")