You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

41 lines
1.4 KiB
GDScript

extends CharacterBody3D
class_name Fragment
@export var sub: PackedScene
@export var gravity_scale: float = 1.0
@export var velocity_min: Vector2 = Vector2.ONE
@export var velocity_max: Vector2 = Vector2.ONE
@onready var sprite3D: Sprite3D = %Sprite3D as Sprite3D
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var frame_rate: float = 0.1
var frame_time: float = 0
func _ready():
var dir: Vector2 = Util.angle_dir(randf_range(0, 360)) * randf_range(velocity_min.x, velocity_max.x)
velocity.x = dir.x
velocity.z = dir.y
velocity.y = randf_range(velocity_min.y, velocity_max.y)
func _process(delta: float) -> void:
velocity.y -= gravity * gravity_scale * delta
var frame_count: int = sprite3D.hframes * sprite3D.vframes
var frame_time_all: float = frame_rate * frame_count
frame_time += delta
sprite3D.frame = int(frame_time / frame_rate) % frame_count
frame_time = fmod(frame_time, frame_time_all)
move_and_slide()
var collision_count: int = get_slide_collision_count()
if collision_count > 0:
if sub:
var normal: Vector3 = Vector3.ZERO
for i in collision_count:
var collision: KinematicCollision3D = get_slide_collision(i)
normal += collision.get_normal()
normal = normal.normalized()
Global.effect_mgr.cast_particle(sub, global_position, normal)
queue_free()