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21 lines
574 B
GDScript

extends Node3D
class_name EffectManager
func _ready():
Global.effect_mgr = self
SignalManager.effect_create.connect(on_effect_create)
func on_effect_create(effect: Node3D):
add_child(effect)
func cast_particle(resource: Resource, pos: Vector3, direction = Vector3.UP) -> void:
var new_particle: Particle = resource.instantiate() as Particle
add_child(new_particle)
new_particle.position = pos
if direction.angle_to(Vector3.UP) > 0.01:
new_particle.look_at(pos - direction)
else:
new_particle.rotation.x = deg_to_rad(-90)