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			18 lines
		
	
	
		
			599 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			18 lines
		
	
	
		
			599 B
		
	
	
	
		
			Plaintext
		
	
| shader_type spatial;
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| render_mode blend_add,unshaded,depth_test_disabled,cull_disabled;
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| 
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| uniform sampler2D tex_main : source_color;
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| uniform sampler2D tex_noise : source_color;
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| uniform sampler2D tex_mask : source_color;
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| 
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| void fragment() {
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| 	vec2 uv = clamp(UV,vec2(0.01,0.01),vec2(0.99,0.99));
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| 	vec2 uv_noise = uv - 0.5 * vec2(mod(TIME, 2.0) - 1.0, 0);
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| 	vec4 col_main = texture(tex_main, uv);
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| 	vec4 col_noise = texture(tex_noise, uv_noise);
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| 	vec4 col_mask = texture(tex_mask, uv);
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| 	vec4 col = col_mask * COLOR * 1.0 + (col_noise + col_main) * COLOR;
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| 	ALBEDO = col.rgb;
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| 	ALPHA = col_mask.r * COLOR.a;
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| }
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