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48 lines
1.4 KiB
GDScript
48 lines
1.4 KiB
GDScript
extends Node3D
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class_name SoulAI
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@export var follow_speed_curve: Curve
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@export var follow_dist_max: int = 5
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@onready var character: Character = (get_owner() as Character)
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@onready var status: Status = (%Status as Status)
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class SkillOrder:
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var skill_name: String
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var cast_dir: Vector2
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var target: int
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var skill_order_list: Array[SkillOrder] = []
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var owner_character: Character
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func _process(delta) -> void:
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owner_character = Global.character_mgr.get_character(status.owner_id)
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if not owner_character:
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Global.character_mgr.destroy_character(character.id())
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return
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update_skill()
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update_move()
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func update_skill() -> void:
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pass
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func update_move() -> void:
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if status.is_skill_running:
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return
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var owner_pos: Vector3 = owner_character.pos()
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var radius_add: float = owner_character.radius() + character.radius()
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var target_pos: Vector3 = owner_pos + Vector3(-1 if owner_character.is_right() else 1, 0, 0) * radius_add * 1.1
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var dir: Vector3 = target_pos - character.pos()
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var dir_2d: Vector2 = Vector2(dir.x, dir.z)
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var dist: float = dir_2d.length()
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if dist > follow_dist_max:
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character.set_pos(target_pos)
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return
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var dist_rate = clamp(dist / follow_dist_max, 0, 1)
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status.speed_up_rate = follow_speed_curve.sample(dist_rate)
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character.move_to(dir_2d)
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