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			37 lines
		
	
	
		
			915 B
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			37 lines
		
	
	
		
			915 B
		
	
	
	
		
			GDScript
		
	
| extends Control
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| class_name HitText
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| 
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| @onready var animation: AnimationPlayer = %AnimationPlayer as AnimationPlayer
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| @onready var label: Label = %Label as Label
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| 
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| var damage_cache: float
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| var is_close: bool
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| 
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| 
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| func show_hit_damage(damage: float):
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|     if is_close:
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|         print("正在使用已关闭的hit_text")
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|     damage_cache += damage
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|     label.text = "%d" % damage_cache
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|     animation.seek(0)
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|     animation.play("stage1")
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| 
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| 
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| func show_hit_text(text_set: String):
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|     if is_close:
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|         print("正在使用已关闭的hit_text")
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|     is_close = true
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|     label.text = text_set
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|     animation.play("stage3")
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| 
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| 
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| func _on_animation_player_animation_finished(anim_name):
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|     match anim_name:
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|         "stage1":
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|             is_close = true
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|             animation.play("stage2_%d" % randi_range(1, 4))
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|         "stage2_1", "stage2_2", "stage2_3", "stage2_4":
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|             queue_free()
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|         "stage3":
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|             queue_free()
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