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			16 lines
		
	
	
		
			375 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			16 lines
		
	
	
		
			375 B
		
	
	
	
		
			Plaintext
		
	
| shader_type spatial;
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| render_mode unshaded,cull_disabled;
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| 
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| uniform sampler2D tex_main : source_color;
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| uniform sampler2D tex_noise : source_color;
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| 
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| void fragment() {
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| 	vec4 col = texture(tex_main, UV);
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| 	float noise_alpha = texture(tex_noise, UV).r;
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|     if (COLOR.a >= noise_alpha){
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|         noise_alpha = 1.0;
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|     }
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| 	ALBEDO = COLOR.rgb;
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| 	ALPHA = COLOR.a * col.r * noise_alpha;
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| }
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