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36 lines
1.1 KiB
GDScript

@tool
extends Node3D
func get_resource_name(resource:Resource) -> String:
return resource.resource_path.get_file().trim_suffix('.tres') #todo 性能
func refresh_animation_lib():
var animation_library_path = "res://resource/skill_animation_library/animation_library.tres"
var animation_library = load(animation_library_path)
var dir_path = "res://resource/skill_animation"
var dir = DirAccess.open(dir_path)
for file in dir.get_files():
var path = dir_path + "/" + file
var res = load(path)
if res is Animation:
var animation = res as Animation
var animation_name = Util.get_resource_name(animation)
print(animation_name)
animation_library.add_animation(animation_name,animation)
animation_library.animation_added.emit(animation_name)
ResourceSaver.save(animation_library,animation_library_path)
func get_all_player_skill():
var ret = []
var dir_path = "res://config/player_skill"
var dir = DirAccess.open(dir_path)
for file in dir.get_files():
var path = dir_path + "/" + file
var res = load(path)
if res is PlayerSkillCfg:
ret.append(res)
return ret