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			92 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			GDScript
		
	
| @tool
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| extends "res://addons/MetroidvaniaSystem/Scripts/MapView.gd"
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| 
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| @onready var ghost_map: Control = %GhostMap
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| @onready var grid: Control = %Grid
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| 
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| @export var mode_group: ButtonGroup
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| 
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| var mode: int
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| var preview_layer := -1
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| var modified: bool
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| 
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| func _ready() -> void:
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|     if not plugin:
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|         return
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|     
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|     plugin.dirty_toggled.connect(update_name)
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|     await super()
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|     
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|     mode_group.pressed.connect(mode_pressed)
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|     get_current_sub_editor()._editor_enter()
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|     MetSys.settings.theme_changed.connect(grid.queue_redraw)
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|     map_overlay.mouse_entered.connect(map_overlay.grab_focus)
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| 
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| func mode_pressed(button: BaseButton):
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|     get_current_sub_editor()._editor_exit()
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|     mode = button.get_index() - 1
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|     get_current_sub_editor()._editor_enter()
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|     
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|     map_overlay.queue_redraw()
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| 
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| func on_layer_changed(l: int):
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|     super(l)
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|     ghost_map.queue_redraw()
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| 
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| func preview_layer_changed(value: float) -> void:
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|     preview_layer = value
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|     ghost_map.queue_redraw()
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| 
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| func get_current_sub_editor() -> Control:
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|     return mode_group.get_buttons()[mode]
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| 
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| func _on_overlay_input(event: InputEvent) -> void:
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|     super(event)
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|     get_current_sub_editor()._editor_input(event)
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| 
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| func _on_drag():
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|     ghost_map.queue_redraw()
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| 
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| func _on_overlay_draw() -> void:
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|     if not plugin:
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|         return
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|     
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|     super()
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|     map_overlay.draw_set_transform(Vector2(map_offset) * MetSys.CELL_SIZE)
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|     
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|     var sub := get_current_sub_editor()
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|     sub.top_draw = Callable()
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|     sub._editor_draw(map_overlay)
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|     
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|     if sub.top_draw.is_valid():
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|         sub.top_draw.call(map_overlay)
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| 
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| func _on_ghost_map_draw() -> void:
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|     if not plugin:
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|         return
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|     
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|     if preview_layer == -1 or preview_layer == current_layer:
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|         return
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|     
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|     for x in range(-100, 100):
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|         for y in range(-100, 100):
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|             MetSys.draw_cell(ghost_map, Vector2i(x, y) + map_offset, Vector3i(x, y, preview_layer))
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| 
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| func _on_grid_draw() -> void:
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|     if not plugin:
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|         return
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|     
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|     var empty_texture: Texture2D = MetSys.settings.theme.empty_space_texture
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|     for x in ceili(grid.size.x / MetSys.CELL_SIZE.x):
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|         for y in ceili(grid.size.y / MetSys.CELL_SIZE.y):
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|             if empty_texture:
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|                 grid.draw_texture(empty_texture, Vector2(x, y) * MetSys.CELL_SIZE)
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|             else:
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|                 grid.draw_rect(Rect2(Vector2(x, y) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), Color(Color.WHITE, 0.1), false)
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| 
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| func update_name(dirty: bool):
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|     if dirty:
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|         name = "Map Editor (*)"
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|     else:
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|         name = "Map Editor"
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