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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://c4qwbcc5ut6ki"]
[ext_resource type="Resource" uid="uid://by6jd5xqjml2m" path="res://config/attack/blunt_starfall_1.tres" id="1_7hju6"]
[ext_resource type="Resource" uid="uid://qp5sy3u3rlpe" path="res://config/attack_box/box_high.tres" id="2_7hju6"]
[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="3_6gc3n"]
[ext_resource type="Animation" uid="uid://dh1d2vg2hd1lr" path="res://resource/skill_animation/hero01_fist_skill04.tres" id="4_7hju6"]
[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="5_6gc3n"]
[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="5_pwj34"]
[resource]
script = ExtResource("3_6gc3n")
weapon = ExtResource("5_pwj34")
action = "attack_heavy"
name = ""
sub_character_count = 0
skill_animation = ExtResource("4_7hju6")
stance_from = 4
stance_to = 10
break_level = 3
is_charging = false
attack1 = ExtResource("1_7hju6")
attack1_box = ExtResource("2_7hju6")
attack1_with_stop = false
attack2_with_stop = false
mp_cost = 0
mp_sub_cost = false
free_lock = false
ignore_push = true
is_lock_x = true
is_lock_x_move = false
is_lock_x_move_sub = true
range = 0.0
warn_type = 0
sprite_frames = ExtResource("5_6gc3n")
animation_name = "fist_skill04"