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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://chuf7yp2oc0f7"]
[ext_resource type="Resource" uid="uid://bv4uoey1liqoq" path="res://config/attack/sharp_heavy_hit_blow.tres" id="1_m5u18"]
[ext_resource type="Resource" uid="uid://bnfnjdw0tms3h" path="res://config/attack_box/box_large.tres" id="2_0351a"]
[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="3_to21l"]
[ext_resource type="Animation" uid="uid://cjc6sis2xn1yy" path="res://resource/skill_animation/hero01_long_air_skill02.tres" id="4_u7aq7"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="6_vj7l0"]
[resource]
script = ExtResource("3_to21l")
weapon = ExtResource("6_vj7l0")
action = "attack_heavy"
name = ""
sub_character_count = 0
skill_animation = ExtResource("4_u7aq7")
stance_from = 12
stance_to = 10
break_level = 3
is_charging = false
attack1 = ExtResource("1_m5u18")
attack1_box = ExtResource("2_0351a")
attack1_with_stop = false
attack2_with_stop = false
mp_cost = 0
mp_sub_cost = false
free_lock = false
ignore_push = true
is_lock_x = true
is_lock_x_move = true
is_lock_x_move_sub = true
range = 0.0
warn_type = 0
animation_name = "long_air_skill02"