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[gd_scene load_steps=9 format=3 uid="uid://vnkcr04hevna"]
[ext_resource type="Script" path="res://script/character/character.gd" id="1_tonbs"]
[ext_resource type="Script" path="res://script/character/status.gd" id="2_txdip"]
[ext_resource type="SpriteFrames" uid="uid://7swf8owxd63i" path="res://resource/animation/character/hero01_long_attack.aseprite" id="3_d0x76"]
[ext_resource type="Script" path="res://script/character/move.gd" id="4_66r53"]
[ext_resource type="Script" path="res://script/character/view.gd" id="4_vijjv"]
[ext_resource type="Script" path="res://script/character/skill.gd" id="6_h4xqy"]
[ext_resource type="AnimationLibrary" uid="uid://croik07a1qko5" path="res://resource/skill_animation_library/animation_library.tres" id="6_pakq5"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ty8lx"]
[node name="Character" type="CharacterBody3D"]
script = ExtResource("1_tonbs")
[node name="Collision" type="CollisionShape3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
shape = SubResource("BoxShape3D_ty8lx")
[node name="Status" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_txdip")
break_level = 4
[node name="View" type="AnimatedSprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1.414, 0, 0, 0, 1, 0, 0, 0)
alpha_cut = 2
texture_filter = 0
sprite_frames = ExtResource("3_d0x76")
animation = &"long_attack01"
script = ExtResource("4_vijjv")
metadata/_aseprite_wizard_config_ = {
"layer": "",
"o_ex_p": "",
"o_folder": "",
"o_name": "",
"only_visible": true,
"op_exp": false,
"source": "res://arts/aseprite/character/hero01_move.aseprite"
}
[node name="Move" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("4_66r53")
[node name="Skill" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"animation_library": ExtResource("6_pakq5")
}
script = ExtResource("6_h4xqy")
[connection signal="animation_finished" from="View" to="View" method="_on_animation_finished"]
[connection signal="animation_finished" from="Skill" to="Skill" method="_on_animation_finished"]