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			30 lines
		
	
	
		
			748 B
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			748 B
		
	
	
	
		
			GDScript
		
	
| extends Node3D
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| class_name ItemManager
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| 
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| func _ready():
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|     Global.item_mgr = self
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|     SignalManager.level_loading_start.connect(on_level_loading_start)
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| 
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| 
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| func on_level_loading_start():
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|     pass
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| 
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| 
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| func create_pt(type: Enum.EPtType, value: int, pos: Vector3):
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|     value = randi_range(0.5 * value, 1.5 * value)
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|     var pt_slice: Array[int] = [100, 50, 20, 10, 5, 2, 1]
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|     while value > 0:
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|         for i in pt_slice:
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|             if value < i:
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|                 continue
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|             value -= i
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|             _create_pt(type, i, pos)
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|             break
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| 
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| 
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| func _create_pt(type: Enum.EPtType, value: int, pos: Vector3):
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|     var pt: PT = ResourceManager.scene_pt.instantiate() as PT
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|     pt.type = type
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|     pt.value = value
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|     add_child(pt)
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|     pt.position = pos |