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			67 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
| // xs_begin
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| // arg : { var = 'm_top' name = 'color_top' value = '1'   range = '1 255'    step = '1'	precision = '0' }
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| // arg : { var = 'm_mid' name = 'color_mid' value = '1'   range = '1 255'    step = '1'	precision = '0' }
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| // xs_end
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| 
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| //===== built-in args =====
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| // uniform vec3		i_volume_size;		// volume size [1-256]
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| // uniform float	i_color_index;		// current color index [0-255]
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| // uniform int		i_num_color_sels;	// number of color selections [1-255]
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| 
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| //===== built-in functions ===== 
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| // float voxel( vec3 v );				// get voxel color index
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| // float color_sel( float k );			// get kth selected color index
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| // vec4 palette( float index );			// get palette color
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| 
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| float noise(int x, int y){
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|   x %= 25;
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|   y %= 25;
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|   int n = x + y * 57;
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|   n = (n<<13) ^ n;
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|   float o=1.0f-(float((n*(n*n*int(iArgs[0]) + 789221 ) + 1376312589 ) & 0xFFFFFFFF)/1073741824.0f);
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|   return o;
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| }
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| 
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| float snoise(int x, int y){
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|   float co = (noise(x-1,y-1)+noise(x+1,y-1)+noise(x-1,y+1)+noise(x+1,y+1))/16.0f;
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|   float si = (noise(x-1,y)+noise(x+1,y)+noise(x,y-1)+noise(x,y+1))/8.0f;
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|   float ce = noise(x,y)/4.0f;
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|   return co+si+ce;
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| }
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| 
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| float cosini(float a, float b, float x){
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|   float f=(1-cos(x*3.1415927))*0.5f;
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|   return a*(1-f)+b*f;
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| }
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| 
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| float inno(float x, float y){
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|   int intX=int(x);
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|   float fraX=x-intX;
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|   int intY=int(y);
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|   float fraY=y-intY;
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|   float i1=cosini(snoise(intX,intY),snoise(intX+1,intY),fraX);
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|   float i2=cosini(snoise(intX,intY+1),snoise(intX+1,intY+1),fraX);
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|   return cosini(i1,i2,fraY);
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| }
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| 
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| float pernoi(float x, float y){
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|   float total=0.;
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|   for(int i=0;i<=20;i++){
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|     float freq=pow(float(2),i);
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|     total+=inno(x*freq,y*freq)*pow(0.45f,i);
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|   }
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|   return total;
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| }
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| 
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| float map( vec3 v ) {
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|     float col = voxel(v);
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|     if(col==0){
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|         return 0;
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|     }
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|     float cellSize = 1f/iVolumeSize.z;
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|     float col_up = voxel( vec3( v.xy, v.z+ 1));
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|     if(col_up==0){
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|         return 188+pernoi(0.1f*v.x,0.1f*v.y);
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|     }
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|     return 98+pernoi(0.1f*v.x,0.1f*v.y);
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| } |