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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://d2pyl8sqnljtw"]
[ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_hnewa"]
[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_8ixmd"]
[ext_resource type="Animation" uid="uid://xfuwfwtw4cna" path="res://resource/skill_animation/hero01_short_attack02.tres" id="4_mepfm"]
[ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_dxfya"]
[ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_e44nf"]
[resource]
script = ExtResource("3_8ixmd")
weapon = ExtResource("6_e44nf")
action = "attack_light"
name = ""
skill_animation = ExtResource("4_mepfm")
range = 0.0
free_lock = false
ignore_push = false
attack1 = ExtResource("1_hnewa")
stance_from = 1
stance_to = 2
break_level = 3
refresh_animation = false
sprite_frames = ExtResource("5_dxfya")
animation_name = "short_attack02"