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46 lines
1.3 KiB
GDScript

extends Area3D
class_name Hitbox
@export var pushbox_curve: Curve
@onready var character: Character = (get_owner() as Character)
var radius: float
var pushbox_list: Array[Hitbox] = []
func _ready():
var collisionShape3D: CollisionShape3D = $CollisionShape3D as CollisionShape3D
var shape: CylinderShape3D = collisionShape3D.shape as CylinderShape3D
radius = shape.radius * scale.x
func _process(delta) -> void:
var speed_dir: Vector2 = character.get_status("speed_dir") as Vector2
if speed_dir.length() == 0:
return
var speed_down_push_rate: int = 0
var pos: Vector2 = character.pos2D()
for pushbox: Hitbox in pushbox_list:
var target_pos: Vector2 = pushbox.character.pos2D()
var dir: Vector2 = target_pos - pos
if speed_dir.dot(dir) <= 0:
continue
var dist: float = dir.length()
if dist == 0:
continue
var dist_rate = clamp(dist/(radius+pushbox.radius), 0, 1)
speed_down_push_rate = max(speed_down_push_rate, pushbox_curve.sample(dist_rate))
character.set_status("speed_down_push_rate", speed_down_push_rate)
return
func on_area_entered(area: Area3D):
if area is Hitbox:
pushbox_list.append(area)
func on_area_exited(area: Area3D):
if area is Hitbox:
pushbox_list.erase(area)