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[gd_scene load_steps=3 format=3 uid="uid://kdji1jrwtwgs"]
[ext_resource type="PackedScene" uid="uid://do7abukgd54js" path="res://addons/MetroidvaniaSystem/Nodes/RoomInstance.tscn" id="1_1kov1"]
[ext_resource type="MeshLibrary" uid="uid://bhmla7vrwht8d" path="res://resource/mesh_library/mesh_library.tres" id="2_gdrhl"]
[node name="Level" type="Node3D"]
[node name="RoomInstance" parent="." instance=ExtResource("1_1kov1")]
[node name="Light" type="Node3D" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Light"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
shadow_enabled = true
shadow_transmittance_bias = -16.0
shadow_opacity = 0.5
shadow_blur = 0.0
[node name="Ground" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.4, -1, 3.52)
use_collision = true
size = Vector3(12.8, 2, 7.04)
[node name="GridMap" type="GridMap" parent="."]
mesh_library = ExtResource("2_gdrhl")
cell_size = Vector3(0.64, 0.64, 0.64)
data = {
"cells": PackedInt32Array(19, 7, 0)
}
metadata/_editor_floor_ = Vector3(0, 0, 0)