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			35 lines
		
	
	
		
			966 B
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			35 lines
		
	
	
		
			966 B
		
	
	
	
		
			GDScript
		
	
| ## A Failer node will always return a `FAILURE` status code.
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| @tool
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| @icon("../../icons/failer.svg")
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| class_name AlwaysFailDecorator extends Decorator
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| 
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| 
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| func tick(actor: Node, blackboard: Blackboard) -> int:
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| 	var c = get_child(0)
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| 
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| 	if c != running_child:
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| 		c.before_run(actor, blackboard)
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| 
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| 	var response = c.tick(actor, blackboard)
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| 	if can_send_message(blackboard):
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| 		BeehaveDebuggerMessages.process_tick(c.get_instance_id(), response)
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| 
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| 	if c is ConditionLeaf:
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| 		blackboard.set_value("last_condition", c, str(actor.get_instance_id()))
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| 		blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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| 
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| 	if response == RUNNING:
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| 		running_child = c
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| 		if c is ActionLeaf:
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| 			blackboard.set_value("running_action", c, str(actor.get_instance_id()))
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| 		return RUNNING
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| 	else:
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| 		c.after_run(actor, blackboard)
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| 		return FAILURE
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| 
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| 
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| func get_class_name() -> Array[StringName]:
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| 	var classes := super()
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| 	classes.push_back(&"AlwaysFailDecorator")
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| 	return classes
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