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[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=7 format=3 uid="uid://cs32884hwqxd7"]
[ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_8fm1u"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_e0fqi"]
[ext_resource type="Animation" uid="uid://bf6jaraltouun" path="res://resource/skill_animation/hero01_long_attack02.tres" id="2_jrgan"]
[ext_resource type="PackedScene" uid="uid://ns84g1jmmm56" path="res://scene/effect/particle/hero01_long_attack02.tscn" id="2_rjifv"]
[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="3_jidy7"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="4_novna"]
[resource]
script = ExtResource("1_e0fqi")
weapon = ExtResource("4_novna")
stance_from = 1
stance_to = 2
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("2_jrgan")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_8fm1u")])
attack_particle = ExtResource("2_rjifv")
free_lock = false
refresh_animation = false
sprite_frames = ExtResource("3_jidy7")
animation_name = "long_attack02"