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376 B
GDScript

extends AnimatedSprite3D
class_name Afterimage
@export var duration_max:float = 0.2
@export var is_moving:bool = true
var duration:float
var velocity:Vector3
func _ready():
duration = duration_max
func _process(delta):
if is_moving:
position += velocity*delta
var rate = duration / duration_max
modulate.a = rate
duration-=delta
if duration<=0:
queue_free()