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92 lines
2.5 KiB
GDScript

@tool
extends "res://addons/MetroidvaniaSystem/Scripts/MapView.gd"
@onready var ghost_map: Control = %GhostMap
@onready var grid: Control = %Grid
@export var mode_group: ButtonGroup
var mode: int
var preview_layer := -1
var modified: bool
func _ready() -> void:
if not plugin:
return
plugin.dirty_toggled.connect(update_name)
await super()
mode_group.pressed.connect(mode_pressed)
get_current_sub_editor()._editor_enter()
MetSys.settings.theme_changed.connect(grid.queue_redraw)
map_overlay.mouse_entered.connect(map_overlay.grab_focus)
func mode_pressed(button: BaseButton):
get_current_sub_editor()._editor_exit()
mode = button.get_index() - 1
get_current_sub_editor()._editor_enter()
map_overlay.queue_redraw()
func on_layer_changed(l: int):
super(l)
ghost_map.queue_redraw()
func preview_layer_changed(value: float) -> void:
preview_layer = value
ghost_map.queue_redraw()
func get_current_sub_editor() -> Control:
return mode_group.get_buttons()[mode]
func _on_overlay_input(event: InputEvent) -> void:
super(event)
get_current_sub_editor()._editor_input(event)
func _on_drag():
ghost_map.queue_redraw()
func _on_overlay_draw() -> void:
if not plugin:
return
super()
map_overlay.draw_set_transform(Vector2(map_offset) * MetSys.CELL_SIZE)
var sub := get_current_sub_editor()
sub.top_draw = Callable()
sub._editor_draw(map_overlay)
if sub.top_draw.is_valid():
sub.top_draw.call(map_overlay)
func _on_ghost_map_draw() -> void:
if not plugin:
return
if preview_layer == -1 or preview_layer == current_layer:
return
for x in range(-100, 100):
for y in range(-100, 100):
MetSys.draw_cell(ghost_map, Vector2i(x, y) + map_offset, Vector3i(x, y, preview_layer))
func _on_grid_draw() -> void:
if not plugin:
return
var empty_texture: Texture2D = MetSys.settings.theme.empty_space_texture
for x in ceili(grid.size.x / MetSys.CELL_SIZE.x):
for y in ceili(grid.size.y / MetSys.CELL_SIZE.y):
if empty_texture:
grid.draw_texture(empty_texture, Vector2(x, y) * MetSys.CELL_SIZE)
else:
grid.draw_rect(Rect2(Vector2(x, y) * MetSys.CELL_SIZE, MetSys.CELL_SIZE), Color(Color.WHITE, 0.1), false)
func update_name(dirty: bool):
if dirty:
name = "Map Editor (*)"
else:
name = "Map Editor"