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[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=6 format=3 uid="uid://c8l7h74abqlhb"]
[ext_resource type="Resource" uid="uid://rqjggte0qh84" path="res://config/attack/sharp_mid_hit_down.tres" id="1_gddcp"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="2_0x7hh"]
[ext_resource type="Animation" uid="uid://bh5s2t3cbobpp" path="res://resource/skill_animation/hero01_long_air_attack03.tres" id="3_1erk8"]
[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="4_wrd60"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_u3vas"]
[resource]
script = ExtResource("2_0x7hh")
weapon = ExtResource("5_u3vas")
stance_from = 12
stance_to = 13
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("3_1erk8")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_gddcp")])
sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([])
free_lock = false
refresh_animation = false
sprite_frames = ExtResource("4_wrd60")
animation_name = "long_air_attack03"