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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://cu73c3osx40k2"]
[ext_resource type="Resource" uid="uid://dfjtcdh13vohe" path="res://config/attack/blunt_normal_hit_up_back.tres" id="1_f41cj"]
[ext_resource type="Resource" uid="uid://dq3pnbyfx4irr" path="res://config/attack_box/circle_foot.tres" id="2_bmi1a"]
[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="5_j7ual"]
[ext_resource type="Animation" uid="uid://cpda46s7n6mar" path="res://resource/skill_animation/hero01_fist_air_skill02.tres" id="6_le53b"]
[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="7_cmht3"]
[resource]
script = ExtResource("5_j7ual")
weapon = ExtResource("7_cmht3")
action = "attack_light"
name = ""
sub_character_count = 0
skill_animation = ExtResource("6_le53b")
stance_from = 53
stance_to = 10
break_level = 3
is_charging = false
attack1 = ExtResource("1_f41cj")
attack1_box = ExtResource("2_bmi1a")
attack1_with_stop = false
attack2_with_stop = false
mp_cost = 0
mp_sub_cost = false
free_lock = false
ignore_push = true
is_lock_x = true
is_lock_x_move = false
range = 0.0
warn_type = 0
animation_name = "fist_skill_special01"