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28 lines
837 B
GDScript

extends Node3D
class_name PlayerInput
@onready var status = (%Status as Status)
@onready var combo = (%Combo as Combo)
var action_map = {}
func _ready():
SignalManager.connect("input_action_pressed",on_input_action_pressed)
SignalManager.connect("input_action_pressed",on_input_action_released)
SignalManager.connect("input_action_move",on_input_action_move)
func on_input_action_pressed(event:InputEvent):
for action_name in InputMap.get_actions():
if event.is_action(action_name):
if not action_name in action_map:
action_map[action_name] = true
combo.add_input_action(action_name)
func on_input_action_released(event:InputEvent):
for action_name in InputMap.get_actions():
if event.is_action(action_name):
action_map.erase(action_name)
func on_input_action_move(input_dir):
status.input_dir = input_dir