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37 lines
1.1 KiB
GDScript

extends Cfg
class_name CoreCfg
@export var name: String
@export var type: Enum.ECoreType
var icon: Texture2D
var skill_cfg: Dictionary = {}
func get_icon()->Texture2D:
if not icon:
var res_name: String = get_res_name()
var path: String = "res://resource/ui/icon/core/%s.png" % res_name
if ResourceLoader.exists(path):
icon = load(path) as Texture2D
else:
icon = load("res://resource/ui/icon/core/default.png") as Texture2D
return icon
func get_skill_cfg(index: int)->SkillCfg:
if index in skill_cfg:
return skill_cfg[index]
var res_name: String = get_res_name()
var path_index: String = "res://config/skill_core/%s_%d.tres" % [res_name, index]
if ResourceLoader.exists(path_index):
skill_cfg[index] = load(path_index) as SkillCfg
else:
var path_default: String = "res://config/skill_core/%s.tres" % res_name
if ResourceLoader.exists(path_default):
skill_cfg[index] = load(path_default) as SkillCfg
if index in skill_cfg:
return skill_cfg[index]
print("无效的技能配置: %s_%d" % [res_name, index])
return null