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[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=7 format=3 uid="uid://b6x3jdiqtum6"]
[ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_6ven2"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_gik08"]
[ext_resource type="Animation" uid="uid://daopmieibx3b7" path="res://resource/skill_animation/hero01_long_attack01.tres" id="2_6nbpq"]
[ext_resource type="PackedScene" uid="uid://b2h4pcmlii7dg" path="res://scene/effect/particle/particle_slash_normal.tscn" id="2_f3mmj"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="4_id85o"]
[ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_nk6nw"]
[resource]
script = ExtResource("1_gik08")
weapon = ExtResource("4_id85o")
stance_from = 0
stance_to = 1
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("2_6nbpq")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_6ven2")])
attack_particle = ExtResource("2_f3mmj")
free_lock = false
refresh_animation = false
sprite_frams = ExtResource("5_nk6nw")
animation_name = "short_attack01"