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[gd_resource type="Resource" script_class="PlayerSkillCfg" load_steps=7 format=3 uid="uid://cm7nbxogmlvp5"]
[ext_resource type="Resource" uid="uid://bsqk3q6mccllg" path="res://config/attack/normal_hit.tres" id="1_nmank"]
[ext_resource type="PackedScene" uid="uid://b2h4pcmlii7dg" path="res://scene/effect/particle/particle_slash_normal.tscn" id="2_kal4c"]
[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="3_8ixmd"]
[ext_resource type="Animation" uid="uid://xfuwfwtw4cna" path="res://resource/skill_animation/hero01_short_attack02.tres" id="4_mepfm"]
[ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_dxfya"]
[ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_e44nf"]
[resource]
script = ExtResource("3_8ixmd")
weapon = ExtResource("6_e44nf")
stance_from = 1
stance_to = 2
break_level = 3
action = "attack_light"
name = ""
skill_animation = ExtResource("4_mepfm")
attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_nmank")])
attack_particle = ExtResource("2_kal4c")
free_lock = false
refresh_animation = false
sprite_frams = ExtResource("5_dxfya")
animation_name = "short_attack02"