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TouhouGD/scene/effect/particle/particle_hit_blunt_normal.tscn

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[gd_scene load_steps=36 format=3 uid="uid://bep28rw64nd7q"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_vgayn"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_g5eyu"]
[ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_da2in"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_pgf8e"]
[ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="5_ckbu8"]
[ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="6_r5wlh"]
[ext_resource type="Texture2D" uid="uid://dg6i5l05y3vww" path="res://render/texture/particle/gradient/gradient2.png" id="7_de557"]
[ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow.png" id="7_ej28x"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
render_priority = 0
shader = ExtResource("2_g5eyu")
shader_parameter/tex_main = ExtResource("3_da2in")
[sub_resource type="Curve" id="Curve_bsejh"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.187692, 0.398295), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_xe31d"]
curve = SubResource("Curve_bsejh")
[sub_resource type="Gradient" id="Gradient_sywkr"]
offsets = PackedFloat32Array(0, 0.20202, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4ugxc"]
gradient = SubResource("Gradient_sywkr")
[sub_resource type="Curve" id="Curve_jfe5q"]
max_value = 2.0
_data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.0394089, 1.08791), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_6yrf4"]
curve = SubResource("Curve_jfe5q")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wem0i"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_6yrf4")
color_ramp = SubResource("GradientTexture1D_4ugxc")
alpha_curve = SubResource("CurveTexture_xe31d")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i0f24"]
render_priority = 0
shader = ExtResource("2_g5eyu")
shader_parameter/tex_main = ExtResource("4_pgf8e")
[sub_resource type="Curve" id="Curve_jeyum"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_y5usl"]
curve = SubResource("Curve_jeyum")
[sub_resource type="Curve" id="Curve_wswcr"]
max_value = 2.0
_data = [Vector2(0, 1.00244), 0.0, 1.4, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_p7m8e"]
curve = SubResource("Curve_wswcr")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vnhmx"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_p7m8e")
alpha_curve = SubResource("CurveTexture_y5usl")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vkw8i"]
render_priority = 0
shader = ExtResource("2_g5eyu")
shader_parameter/tex_main = ExtResource("5_ckbu8")
[sub_resource type="Curve" id="Curve_didyq"]
_data = [Vector2(0, 0.32967), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3pi6l"]
curve = SubResource("Curve_didyq")
[sub_resource type="Curve" id="Curve_6dnuy"]
max_value = 4.0
_data = [Vector2(0, 1.75824), 0.0, 0.0, 0, 0, Vector2(1, 2.76923), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_skg43"]
curve = SubResource("Curve_6dnuy")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gjwvd"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
velocity_pivot = Vector3(0, 0, 1)
spread = 180.0
initial_velocity_max = 0.2
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_skg43")
color = Color(0.521569, 0.509804, 0.501961, 1)
alpha_curve = SubResource("CurveTexture_3pi6l")
[sub_resource type="QuadMesh" id="QuadMesh_0kefl"]
[sub_resource type="Curve" id="Curve_axcwu"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_wpjie"]
curve = SubResource("Curve_axcwu")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5lomq"]
spread = 180.0
initial_velocity_min = 4.0
initial_velocity_max = 5.0
alpha_curve = SubResource("CurveTexture_wpjie")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hrjt4"]
render_priority = 0
shader = ExtResource("6_r5wlh")
shader_parameter/tex_main = ExtResource("7_ej28x")
shader_parameter/tex_gradient = ExtResource("7_de557")
[sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_urftu"]
material = SubResource("ShaderMaterial_hrjt4")
size = 0.1
[node name="Particle" type="Node3D"]
script = ExtResource("1_vgayn")
[node name="Slash" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_dkmkb")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_wem0i")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Slash2" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_i0f24")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_vnhmx")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Smoke" type="GPUParticles3D" parent="."]
visible = false
layers = 512
material_override = SubResource("ShaderMaterial_vkw8i")
cast_shadow = 0
emitting = false
amount = 2
one_shot = true
explosiveness = 1.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_gjwvd")
draw_pass_1 = SubResource("QuadMesh_0kefl")
[node name="Flare" type="GPUParticles3D" parent="."]
visible = false
emitting = false
lifetime = 0.3
one_shot = true
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_5lomq")
draw_pass_1 = SubResource("RibbonTrailMesh_urftu")