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[gd_scene load_steps=12 format=3 uid="uid://cohy1qv35n57q"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2o8k8"]
[ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_f3m3g"]
[ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_paeu0"]
[ext_resource type="Texture2D" uid="uid://csjm7d1tg6b50" path="res://render/texture/particle/mask/mask6.png" id="4_0yec6"]
[ext_resource type="Texture2D" uid="uid://c1e2fcr0nucku" path="res://render/texture/particle/mask/mask9.png" id="4_btc32"]
[ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_yf7h5"]
[ext_resource type="Material" uid="uid://dubkkji6sm8on" path="res://render/process_material/slash_normal.tres" id="6_ceio5"]
[ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="7_tkeme"]
[ext_resource type="Shader" path="res://render/shader/effect_skew1.gdshader" id="8_7m8x8"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"]
render_priority = 0
shader = ExtResource("2_f3m3g")
shader_parameter/tex_main = ExtResource("3_paeu0")
shader_parameter/tex_noise = ExtResource("5_yf7h5")
shader_parameter/tex_mask = ExtResource("4_btc32")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ntvqm"]
render_priority = 0
shader = ExtResource("8_7m8x8")
shader_parameter/distortionView = 0.03
shader_parameter/speedView = 0.5
shader_parameter/noise = ExtResource("3_paeu0")
shader_parameter/tex_mask = ExtResource("4_0yec6")
[node name="Particle" type="Node3D"]
script = ExtResource("1_2o8k8")
[node name="Slash" type="GPUParticles3D" parent="."]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
layers = 512
material_override = SubResource("ShaderMaterial_hupcc")
cast_shadow = 0
gi_mode = 0
amount = 1
lifetime = 0.25
speed_scale = 1.8
fixed_fps = 60
local_coords = true
process_material = ExtResource("6_ceio5")
draw_pass_1 = ExtResource("7_tkeme")
[node name="Skew1" type="GPUParticles3D" parent="."]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
layers = 512
material_override = SubResource("ShaderMaterial_ntvqm")
cast_shadow = 0
gi_mode = 0
emitting = false
amount = 1
lifetime = 0.25
one_shot = true
speed_scale = 1.8
fixed_fps = 60
local_coords = true
process_material = ExtResource("6_ceio5")
draw_pass_1 = ExtResource("7_tkeme")